By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Whatever they decide to do with the next console-Zelda I think they should keep up with a few things:

1. Koji Kondo's music. I can't imagine a Zelda without those haunting sounds.

2. Many Side-quests (TwilightPrincess was a bit dissapointing on that... Remember how FULLY LOADED with sidequests the Windfall Island was in WindWaker... night-time auctions, spying, photo-shooting...). In my opinion these SideQuests offer as much excitement as the Temples (and sometimes even more... remember the Scultulla hunting at Ocarina, especially at nights with the scratching sounds... ).

3. A VERY interactive Village (Kakariko-style). Again TwilightPrincess suffered from that. Kakariko was barebones, not much to explore and do. Give us many shops (open at different hours), with more mini-games and a reason to collect all these ruppes... (at TwilightPrincess we had tons of ruppes at the end with no use)

4. The Hookshot. It's the ultimate Zelda weapon. (I don't care about the Ice/Fire/Light arrows, but the Hookshot is a MUST).

5. Fairy in a bottle. Again, this is a Zelda trademark that needs to be there no matter what! 

*** As for the Art-Direction, I think Nintendo needs to trust in their own insticts and artists, and not try to make a 'Lord of the Rings' universe (this is how Twilight Princess smelled here and there...).

Any other suggestions?



Master Mii Artisan