freebs2 said:
I agree FPS with gyro aiming are great. But the main problem with it is that unfortunatly is not a popular control method yet, I don't believe exclusives have much to do about it. In fact the Switch success didn't automatically grant Doom to have gyro aiming...devs could have made the port without gyro support as well. It was their merit for making the extra mile and supporting it for those who like it. On the opposite side if devs and consumers cared enough you could have gyro aiming for FPS games on any other platform as well, you just need a custom controller...just like we have arcade sticks for fighting games, steering wheels and pedals for racing games, joystics for flight simulators, etc. |
See here's the thing though; I don't necessarily agree with what the market likes. I'd rather the platform I like be pushed to success in order for me to have more games to play on it, and exclusives are the main way of doing that.








