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Chazore said:
Jaicee said:

What I'd ideally like to see from you is an actual case for why, in your view, Ori deserved to win over TLOU2 rather than just an endless, directionless trashing of the community choice.

You're not going to get an answer or a case stuy, if you're going to come back at me like that, because in your view, you've already pre-determined not only your view on what I can say as being what is bolded, but also what your own answer would be.

You also excused TLOU2, a game with a far higher budget than any small studio could dream of (and trust me, a lot actually do), yet you didn't really put much out for Ori, and even stripped it down to being a basic "cosmetic expansion", completely ignoring what it had too offer, it's art direction etc. 

You and others seem to be forever stuck into this weird, company warped mentality that a smaller game can never be better than one with a bigger budget and hype marketing, and "haterz" rallying against it. I find it a bit remorseful that some cannot look past it, no matter what is said.

A game like Night in the Woods helped me accept and deal with the fact that my mother was gone forever, back in 2017, and no other big budget game made me realise this, because most high budget games are designed for a casual crowd, not poaching questions on life and death, hell, even spiritfarer brings me back to the view of life and death and passing on, yet I still see no massive insane budgeted title delving into those aspects of life. There's still no game that evokes such power and questions in the AAA space, with an anime like Evangelion for example.

All you get with TLOU II is quite literally a culmination of borrowed ideas and concepts from other existing medias that deal with outbreaks and apocalypse scenarios, yet it again gets a pass, because it's somehow incredibly unique? (While we all conveniently ignore The walking dead, Night of the living dead, day of the dead, TTG The Walking dead etc, all dealing with outbreaks and apocalypse scenarios with drama involved).

Okay, some things:

First of all, I've been a fucking peach to you so far and even sought to befriend you just a few posts ago because it seemed to me like we were of strikingly similar tastes and attitudes. I don't think I've earned this asshole tone so change it or you'll get no further replies from me.

Secondly, the comparison I requested was based on your direct suggestion that Ori and Will of the Wisps should've won for Game of the Year. I don't think it was out of line for me to ask why it was you felt that way. Instead I get an explanation of why Night in the Woods was better...? *shrugs* Well whatevs.

Anyway, Night in the Woods reminded me a LOT of the town where I live actually and the sorta scene I used to hang around back in the day. And also cats. And rhythm games. And Demon Tower. Loved it! If you're looking for me to say something bad about that game, you've come to the wrong place! It speaks the fucking truth. We NEED some more goddamn economic justice in this world!

Spiritfarer got to me too, as you might have noticed by the fact that I've repeatedly listed it as my second-favorite game from this year and my 7th favorite game of all time.

I resent being classified as a "casual" gamer because I was so shallow as to get something out of one whole AAA game this year. Personally, I've lost every loved one who's ever been in my life in one sense or another and honestly never really felt like I had a dad in the proper sense 'cause mine...well...we won't go into that here. Point is that, ya know, a character like Joel had a special meaning and resonance to me. The Last of Us Part II ripped a band-aid off a gaping wound in my heart if I can be so sappy as to put it that way, broke me, and made me confront some of my deepest personal demons, including my own hates in life, not least of which being my contempt for myself. I mean the process was brutal, but I actually felt like I got something very important out of it, unlike with most games and it made me realize that it needed to be brutal. I'll also be 100% with you on this: the depth of my connection with Ellie as a character was a huge factor. She's not my favorite character, but definitely the one I most relate to perhaps in all of video games. TLOU2 also gave me some of what for me were the happiest scenes I've experienced in a game. Like I can only dream of getting married and starting a family and well the way that was portrayed here with it being two women and everything was something I'd not seen before in this medium and just for getting to experience a little taste of that in a virtual form by itself was adequate to make the game worth playing to me even ignoring everything else it has on offer.

Well I'm rambling now and I could go on and on about TLOU2 if I don't stop myself. Anyway, I'm calmer than I was when I started at this point but I guess that tells you something about the effect TLOU2 still has on me. It's absolutely among the most powerful gaming experiences I've ever had and I will NOT back down from supporting its win here!