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curl-6 said:
Pemalite said:

I don't think Crysis is actually that impressive.
We need to remember... As a game it released on PC and was optimized for a Core 2 Duo+4GB of Ram+Geforce 8800GT @720P.

Consequently, that is roughly inline with the Switch's capabilities.

But what they did go and do is port the game to an engine which takes advantage of the newer graphics features in newer GPU cores and took advantage of newer CPU's larger abundance of threads... So we were able to get a visual and performance uptick.

I used to be a moderator for the Crysis forums and I always believed Crysis (On the original engine) would have been a great fit for the Switch, getting a remastered version on a newer engine was just icing on the cake.

Luigi's Mansion in general has always been a tech showcase on Nintendo platforms, it's the lighting and mapping that really makes the scenes pop... I remember playing the original on Gamecube and was in awe at the visual makeup when I was younger.

I really need to pickup the game and add it to my collection actually.

As old as Crysis is the Switch version still looks pretty great in my opinion thanks to modern additions like SVOGI, updated water effects/depth of field/motion blur, etc. There aren't very many Switch games that look better to me, the few that do are more artistically stylized fare like Ori and the Will of the Wisps, Trine 4, and as mentioned Luigi's Mansion.

AngryLittleAlchemist said:

Probably the developers who made the Switch get 4GB of ram, have been working on the system since 2017, and have 5 games in development for it on one of the best engines currently on the market

I'd also add Next Level Games, yes I think just Luigi's Mansion 3 is enough to prove that. 

If you're referring to Capcom, I'm only aware of MH Rise, Stories 2, Ghosts 'n' Goblins, and the rumored RE Revelations 3 in development from them.

It will be interesting to see how RE Engine performs on Switch, Revelations 3 could potentially be a real graphical showcase for the system in the same way that the first Revelations was for 3DS.

That said, Panic Button still would seem to have more experience as they've been releasing system-pushing software for Switch for over three years now.

Well they also are making a new IP that was moneyhatted by Nintendo in one of their leaks. And if the RE Switch game was leaked, it's not a rumor. Capcom's leaks are the most legit leaks ever basically, it's as literal as a leak as you can get. Regardless, that's just the difference between perceived experience and actual experiences. If you work on multiple projects over the course of years and they just happen to release around the middle of a system's life, that doesn't mean you have less experience than a studio that has ported multiple games before that. It just means your experience was stretched over multiple projects that took years to make from the ground up.  Also having to make the game from the ground up probably makes a more complete picture of what the hardware can do. At the same time, Panic Button probably knows the Switch even better than most normal developers because they port games in the sense that they have to know precisely where Switch's limitations are. The Capcom thing was a joke, but I definitely think they'll be a contender in the upcoming years (I'd argue they already are if we factor in the graphics output of Rise for a 4 player co op game).  

What I REALLY think are legit contenders though is NLG. If Shin'En counts, I think NLG should 100%. There's definitely things Shin'En does better, but really I think it's just because they prioritize those aspects more. NLG alternatively has created possibly the best looking Switch game. And both Shin'En and NLG really only have one wholly original game on Switch so