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Mar1217 said:

Tsk Tsk Tsk. My first playthrough was done following the linear path the game hinted at and I actually stopped my first playthrough after completing 2 of the 4 beast. I wasn't at the late game section yet so I was able to discovered a lot when exploring during this 2nd playthrough, I imposed myself the afore mentionned condition and doing the reversed path of the plot thread (going through the Gerudo Desert first, then the Rito's etc ...).

By doing so I understood that ennemies level scaled up faster, but so did the weapons too which meant I had access to late game weapons with added perks on a regular basis after the 40th hour of this 2nd playthrough.

Anyway, if my first playthrough was what I'd consider "love at first sight", the 2nd is what made me actually understand the decisions made by the developpement team.

Oh, I understand what they were going for. However I still disagree. I went the Gerudo, Rito route first as well, however without the knowledge of what might be useful later / somewhere else. What ingredients to look for / keep etc. Sure the weapons were stronger yet it didn't change the fact that after every fight and nearly during every fight I was in the inventory, swapping, discarding, selecting stuff. It breaks the flow, simple as that.

BotW, 96, too much inventory management :p

BotW had some odd enemy scaling as well btw. Random enemies scale with you, yet the area based enemies become super easy. Which kinda sucked since the  weapons dropped by the area based enemies are worthless for random encounters, and you don't want to use the good weapons to dispatch the fodder. More swapping! (I got harassed by those clan idiots for the longest time lol)