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Mar1217 said:

That's one thing I'm bothered with when people critic this system, they always cite weapons that are easy to break but late game shield,bows, sword, etc ... can last for effectively a long time, unless you go out of your way to fight a boss or a Lynel. Not only that, but you can find a lot of them with durability perks that increase the number of hits you can do.

Though, it is a process of thought that probably comes with an utilitarian mindset most likely. People with hoarding tendencies have better chances to be frustrated in this case. Weapons in the game were always meant to be discarded, yet most of the games in this industry don't partake in such mindset, they want players to be able to keep what they've earned.

Anywoo, doing a BOTW run where I imposed myself to not upgrade my inventory slots made me understand how this decision was actually a benefit to the survival aspect of this game.

Difference is, you're doing it now already having full knowledge of the game and all its systems. Much easier to manage inventory if you already know the game.
(Hence I did an off-line play through first in Death Stranding to have a completely unspoiled experience)