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mZuzek said:

That's true, and that's a range the game uses.

Out of the game's 127 weapons, there's a grand total of 4 that break on five hits or less. 90 of them break in at least twenty hits, and more than 50 last for more than thirty hits. The game's level scaling system makes it so you continue to get better weapons as you progress, so the more you "experiment", the more your weapons last. Most of the late game stuff lasts for at least forty hits, including the Master Sword, which serves as an easy go-to choice for its unbreakability.

I agree the inventory is a bit too limited at the start, but if you thought it was too limiting 70 hours in, then either you skipped Hestu entirely (which is on you) or are way too finicky about inventory management (which is also on you).

Yes, as I said earlier in the thread, I went to other way from the starter island and completed the Desert and Mountains before ever setting foot in Koriko village. I already had 150 to 200 of those seeds for upgrades, but there is only one guy to upgrade inventory at and I didn't see him until 70 hours later.

It's on me for following my own path instead of following the bread crumb trail! I think I only had 8 weapon and 6 shield slots or so for half the game. Then he disappeared somewhere else again after 2 upgrades and nope, I wasn't going to follow him around. Following my own path through the game, not using fast travel. It made inventory management a chore, but fast travel and following bread crumb trails is the greater of two evils.

As a bonus, I also didn't encounter rain for the first 70 hours. By the time I got in the rain I already had plenty ways to deal with climbing through it :)

It's on Nintendo for providing a huge open world, go where you want in any order, then putting one rather important upgrade merchant in a single spot. The classic clash between linear and open world game design. BotW almost got it perfect, hence it's a 96 instead of a 97 ;)