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The weapon breaking system of Breath of the Wild started mildly annoying to me but then developed into a system that made me enjoy the game even more. I would have probably never fought with anything but 1 handed swords without the degradation system. I mean, that's what Link has been wielding for 30 years, why use an axe or a spear? But with weapon breaking so easily at first, you are kinda forced to use all types then you realize spears work great against Lizalfos, sledgehammers break ore in one hit (and kick Talos's asses), two handed weapon are slow but hit continuously when charging up, etc... It lead me to discover all the nuances of the multiple weapons organically.

That being said, I would have liked the end game to feature more unique unbreakable weapon and shields than just the Master Sword and Hylian Shield (which is not even unbreakable, just very durable). It would have made looking for Shrines more meaningful once you reach the point where you're strong enough to tackle most things.

Last edited by TruckOSaurus - on 04 January 2021

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