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Sogreblute said:

The biggest complaint I see from BOTW is the weapon durability system. While I understand people have frustrations with that, they also praise the exploration of the game. Well the durability system plays into that exploration. This is one of the reasons where Immortals Fenyx Rising fails to be like BOTW. Think about it, if you're worried about your inventory you're gonna want to explore more to get more and powerful weapons to add to your arsenal. In Immortals FR you don't feel compelled to really explore the world. Not just because you don't have to worry about inventory, but also it's a game where you go from Point A to B. BOTW let's you choose where to go and what to do. If Immortals FR was a linear game it would be almost no different than what it is now, but BOTW would be a completely different game.

People hate the durability system, but when you think about it and after playing Immortals FR you see that the durability system plays a part of exploration of the world.

Sorry but that has never been a factor for me. I f you make a cool looking place, I'll go there regardless of anything else. It's the same for BotW for me and Immortals Fenyx rising. I explored and went to cool places without any extra motivation. I've completed both games and I enjoyed exploring in both games. I went off the beaten path for both. The weapon breaking system is just an annoyance and a hindrance. Fenyx Rising's weapons system is just plain superior. You can create fewer weapons that feel more important and can be more cool looking and worth something so you can create cool puzzles to get to them. And no, if Fenyx was a linear game, it would most certainly be different. I am a first hand witness to that fact.



Just a guy who doesn't want to be bored. Also