SKMBlake said:
I think actually the same. |
Ryng said: PS5 will, XBS should in 2022 |
derpysquirtle64 said: That's an easy one. PS5 only. |
dmillos said:
Hi @Alby_da_Wolf It seems like PS5 has the best chance of doing this. Here is how long it took other home consoles: Your question is basically if it is able to reach 13.6M in under 57 weeks. The PS4 was able to achieve it in 52 weeks. Considering that weeks 53-57 are holiday season, then it seems pretty safe to say that PS5 should be able to achieve it. Xbox seems to have a slower pace at the beginning, therefore it seems like a tough target. |
XBSS/X is in a tricky situation to predict:
On the positive side, common sense suggests MS will try to avoid repeating past mistakes (but they could stubbornly repeat some anyway, or incorrectly identify some others), to make things better, XBSS can cater to a lower budget audience.
On the negative side, some bad past mistakes still tarnish the brand image, plus there are those supply problems (or terrible underestimation) that partially ruined the launch window potential sales. XBSS has a part on the negative side too, as games must run on it too, so some low budget games could offer just the low-end version and minor, automatic improvements on the premium model, pissing off the XBSX audience, or they could offer XBSS a badly downgraded version of the high-end version, pissing off the low-end audience even more.
On the unpredictable side, Game Pass can please many gamers, but 3rd party devs and publishers of best selling games and of good selling ones, but very front loaded, could just hate it and avoid it like the plague, completely, or at least until their games enter a phase of low numbers and very low price sales. Game Pass users playing a very high number of games each year will end up giving devs and publishers very modest sums for each game, incentivising very cheap projects at the expense of AA and AAA ones.