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Bodhesatva said:
ssj12 said:
Dolla Dolla said:

Thanks for the breakdown, Borkachev. That leads me to believe that perhaps the EU model 60GB without the EE chip might have been on the brink of breaking even.

ssj12 said:

well take the 15 or so exclusive PS3 games and idk .. 5 PS2 games from Sony coming out this fiscal year.

PS3 games cost like 20m to make now (according to devs I've talked to).

15 x 20m = 300m

PS2 game probably large games cost 2m (maybe idk the average price anymore)

5 x 2m = 10m

Plus you have to put in R&D costs for the cutting down of the PS3 size.

Maybe 40m

R&D for PS Eye

Maybe 10m

360m total from above. 310m from games. So... even if its not all from games. its mostly from it.


Are we to assume that these games will make no money? Then, and only then, will I believe they lost 400 million developing games.

 


how could they make money on games that havent been released?


How could they have spent the entire budget of a game if a game hadn't been released? If the games you're referring to haven't been released yet, or in fact aren't close to release, then they haven't spent 20 million+ yet, and those wouldn't be fully factored in to a budget.

You can't have it both ways. Either they spent 20 million dollars to develop, market, and publish a title, or they are still developing a title, and haven't come close to your 20 million mark yet.


 KillZone 2's development costs. 40m. Release date: 2007

Uncharted Drakes Fortune dev cost. 20m release date: Nov. 2007

warhawk. dev cost 20m. release date. August 27th,2007.

Sure we dont know titles... we know a bunch of titles as well as the 13 un named titles still to be released by Sony. Its mostly all dev costs. Some marketing for the games closer to being finished but otherwise none.  



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