Pemalite said:
It was average, I think I got like 1/3rd of the way through it back in the day before I decided enough was enough? |
I went on to complete the game afew years ago to see what it was all about.
The game definitely didn't live up to PD64. Not sure what Rare did but i felt the A.I took a massive back step, its almost like once you have been caught out of stealth its almost impossible to get back into stealth. I know PD64 you could wake up the whole stage however it felt more controlled. PD Zero felt like it went backwards in that department. I did like what Rare did with the cover shooting, how it would flick you out of FPS into 3rd person seeing Joanna hug the cover etc, but that's a rare highlight for this game.
My biggest gripe is the story direction.. we went from Futuristic James Bond alien warfare corp war to finding a special artifact that could turn a man into a god offering magical powers. It was such a disconnect from the OG direction. Zero felt like this game could have been a new IP but slapped Joanna Dark and Data Dyne on it. A lot like Star Fox Adventures to Lylat Wars.. two very different games but using the skin of another game to get it by. I wasn't a fan of that game either.
Hoping this new game follows the N64 version, keeping it future realistic rather than magical power fairy land etc.