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I always tough we would have a hyrule warriors 2, but would be after botw2, and based on content of two games. I though it would be a celebration of the game like the HW1 was to the franchise.
And the way it happened surpased my expectations.
Creating a new timeline for it and linking so well with the original game story was way better than the generic way they connect the games in the first HW.
The gameplay is more diverse with the flying attacks and sheikah stone runes, and each character has different ways to use and interact with the runes. The environment desing is better, with more elevation and more organic. HW1 the outposts were only squares easily determined, predictable. Now they are anything.
They ditched the constant element for each character and implement a element system based on the rods you get from the elemental monsters, so every character has access to any element. Special attacks with A also do not break the shields anymore, but seems that there are more opportunities to let the enemies vulnerable to break their shields. Many touches that make feel like a very different game.
And drinking on the botw aestesyc there is no error, the visual art and music is stunning. Even the HUD.

In my idealization, I thought we would play as the vilains as well. So I imagined playing as Hinox, some variation of a guardian, Lynel, or even the blight ganon bosses, killing thousands of hyrule soldiers,ritos, zoras, gerudos, sheikahs, and revenge from champions.
Well, and knowing that they went in the botw backstory, I expected that the story would show more of the relationship of the champions. I felt they spend little time on this.