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According to lead engineer Travis Archer, resolution is comparable to the Switch ports of Doom 2016 and Wolfenstein II:

I can’t be precise because it varies so much, but I can tell you that it’s comparable to our previous titles with Doom 2016 and Wolfenstein 2 being the most obvious examples there. We’re trying to achieve the same performance despite a much higher quality bar, and so that was a big challenge, but that was kind of our goal - it has to be as good as the other titles despite the increased complexity.

https://gonintendo.com/stories/373432-doom-eternal-s-resolution-is-comparable-to-doom-2016-and-wolf

Panic Button have yet to fall short in their ports to Switch so far despite the ambition of their projects, so I have faith in them to deliver once again with Eternal.

Last edited by curl-6 - on 30 November 2020