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KratosLives said:
As a playstation gamer, I will oddly defend xbox, in saying that it's the developer's problem for not having the game run at 60fps, not the console. We are talking about a current gen game , but running on a capable system that hasn't even tapped into it's potentials. But the sad thing is is that microsoft should have made it very clear to every published/developer, that 60 fps/1440p is the minimum that must be met before making a game for that system.

MS certainly cannot mandate 1440p  60fps when some games are only run at 1440p on Series X. Mandating performance targets is only fair on developers if optimising for Series S is as easy as toggling down resolution to 1080p, but as we've heard from developers not all GPU/Ram constraints are scaled by resolution and therein may lay the problem. Will have to wait on the DF analysis but this is also the second launch game to not feature parity, so inclined to think that S is requiring more work then developers care to put in. Something MS could have compensated for by only halving the GPU power and being more generous with the RAM