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AngryLittleAlchemist said:
burninmylight said:

Do you think I didn't know about this game.

Yes, I did. Because you said this:

I don't think something like a brand new 2D Zelda would be seen as small enough for Nintendo to give it to a third party company nowadays sadly, despite how cool another Capcom 2D Zelda would be.

Cadence of Hyrule is a brand new 2D Zelda that was given to a third party company. Calling it a rhythm game changes nothing when the primary gameplay is much closer to every other 2D Zelda sans AoL than a typical rhythm game like Rhythm Heaven or Harmoknight. You can turn off the gameplay that requires rhythm and musical timing entirely so that it plays more like a Mystery Dungeon game.

I forgot that The Minish Cap was developed by Flagship, but whatevs.

I mean, anyone who understands that connotations are a thing would pick up on the fact that we're talking about a mainline game.

In the own thing you are quoting:

I don't think something like a brand new 2D Zelda (already a good hint because most people associate brand new 2d Zelda = mainline) would be seen as small enough (the best hint possible because 2D Zelda spin-offs are inherently smaller) for Nintendo to give it to a third party company nowadays sadly, despite how cool another Capcom 2D Zelda would be.

Even if I could have been more anally clear, I think there is clearly enough subtext there for anyone to get the point. Also, not sure why just disregarding the spin-off nature of the genre is a good thing in a discussion like this? It doesn't really matter if it's inherently closer to 2D Zelda than something else (than what even? what an odd thing to say), it's literally a 2D game, but it still isn't a mainline 2D Zelda ... which again, you could tell was the point of the discussion. 

I see a whole lot of shifting goalposts here. First you discount CoH as a rhythm game even though its gameplay is much closer to the 2D Zelda style than any rhythm game out there, now you're going with the "not sure if trolling or just retarded" fallacy of implying that everyone should have known what you meant, even though you said nothing about the mainline/spinoff status, scope, budget, length or canonical nature of such a game being factors. "Small" can mean so many things, so in this case, it means whatever you want whenever you need it to mean that, and I'm supposed to know exactly what you mean at all times.

So yes, you could have been more clear (and less anal). And no, there isn't enough subtext for me to get your point, because the OP's point was to simply ask about collaborations with third parties we'd like to see, and didn't add all of these extra qualifiers that you're now throwing out there. I apologize for not realizing that you were adding all of these extra rules and stipulations in order to answer the question.

It's a good thing 2D Metroid is seen as small enough to warrant Nintendo giving to a third party dev, otherwise we wouldn't have Samus Returns. It's a good thing the Mario IP is seen as flexible enough to warrant Nintendo giving to Ubisoft, otherwise we wouldn't have Mario + Rabbids. It's a good thing the Hyrule Warriors is considered a spinoff to warrant Nintendo giving it to Tecmo Koei, otherwise we wouldn't have Age of Calamity.

I get it now. Putting arbitrary qualifiers on everything is fun.