By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Bandorr said:
Machiavellian said:

It should be interesting to see how each system uses ray tracing and the results in quality and performance.  If Sony implementation is custom, how much custom is it and at what level of quality and performance are we going to see compared to AMD RDNA2 feature set.  If we go by Spiderman for the PS5, the quality of the RT reflections were pretty low.  Hopefully we have an example between both systems to get a good understanding the differences between implementations.

Wonder which version I saw on the DMC website.  It isn't coming to PC so probably not that one.

It isn't on S and has to be patched on X later. So I'm guessing the PS5 version then?

I found that pretty impressive.

Then again my only real first-hand impression of ray-tracing is Control on PC. That was amazing but very taxing.

I love a good comparison though. We could see Control vs Control. Or DMC vs DMC (post patch).  I think Watch dogs has it also?

I'll have to go back and watch the spider-man one. I thought the reflections looked good but maybe I have forgotten.  What is a good example of "good" RT reflections that I can watch?

Not sure, I just saw the DF article talk about the reflection and the cost of getting it done depending on budget.  Not sure if the hardware in the PS5 is Sony own custom piece or AMD custom piece that was a stop gate for RT.  Should be interesting to see down the line.  At the end of the day, I highly doubt it will mean very much.