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I wouldn't reduce things to the simplistic "20% better performance" like you do, that is at crudest generic level of measurement, and one where "declining returns" certainly applies. PS5's 2x fast SSD is certainly something relevant to performance and enabling better texture LOD seems just as impactful as the difference in GPU silicon. To say 3rd parties can't take advantage of it ignores that major 3rd party engine Unreal has actuallly optimized for the advanced I/O system controlling it, and did so before launch showing it's not that hard. Assuming it's just like Cell and 3rd party can't/won't utilize it doesn't seem worth betting on. And then there is the "performance" of advanced audio, or even using Tempest hardware like Cell for non-audio graphics-adjacent tasks to augment GPU power, as well as impact of the advanced triggers and force feedback and so on.

From my perspective, since MS isn't really trying to offer unique hardware or capabilities beyond "generic power", Xbox seems the most skippable console if you also have gaming PC, since the same content will be there too. That said, if there is major pricing difference in Argentina (I'm not familiar with how much or why), seems only normal to go with the most reasonable pricing, and Sony should try to fix that if they want to compete. Then there is Bethesda deal that seems certain to involve at least timed exclusive if not full console exclusivity... Hard to say what MS' plans are, since they aren't really being explicit about it, but if you really want to be playing those immediately on console (not just PC) then your choice makes sense.