AngryLittleAlchemist said:
I don't know what you're talking about. Odyssey's level design has the depth of paper. Yea I guess it has more going on and more verticality, but it doesn't really matter much if the objectives are simple and bland, and always super easy. 3D World also has about as much variety as you could possibly ask for in a linear non-sandbox Mario game, too. I guess maybe you mean variety in movesets or presentation though, which I can understand. |
Verticality and more going on, but also hidden areas to discover, and tons of objects you can possess with each have their own properties.
Last edited by curl-6 - on 16 October 2020