Pemalite said:
Definitely the Star Wars Rogue Squadron games, that texture work and draw distance was damn impressive. |
Yeah I remember being floored by Rogue Squadron II and III back in the day with their high-poly ships, bumpmapping, self-shadowing, tons of light sources, bloom, explosions and debris, volumetric fog, etc.
Have you played/seen Starfox Adventures? It seems to share a lot in common with Conker on Xbox, being made by the same team a few years earlier. had some really great fur shaders and water effects at 60fps.
Last edited by curl-6 - on 14 October 2020






