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Leynos said:
curl-6 said:

Regarding PS2 and Gamecube, as I understand it the Cube's main graphical advantages were its high speed 1T-SRAM, and it's TEV unit which allows 8 textures to be combined in a single pass, thus giving it an advantage in things like bumpmapping and the like, correct?

I think Xbox only had 4. At least according to EGM in 2001.

I remember reading that too. As I understand it (I could be wrong) Gamecube was faster at multitexturing due to being geared for it, while Xbox's programmable pixel and vertex shaders were less fast but more flexible.