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Pemalite said:
Leynos said:

Dreamcast released in 1998 in Japan. 1999 in the US.  I always kinda wondered if they were somehow pushing the DC launch to a WW release in 9/9/99 and able to pack in a Voodoo 3 with 24 MB of main ram (34 in total) a DVD drive and a second analog stick (I know the V3 is a stretch esp as they were originally going for a Voodoo2 before settling on PowerVR2) and if DC was successful enough to launch a 7th gen system. The hardware existed in Lindbergh arcade board. With a few tweaks.

If it launched with a Voodoo 2 and 34MB of memory in total it would have closed the hardware gap with the PS2.
It would definitely had an advantage in fillrate which was one of Voodoos biggest strengths... It's just the hardware feature set was always behind. I.E. 16-bit colour, no TnL so on and so forth. But if you wanted the best performance, Voodoo was where it was at.
Still would have been 3x slower than the OG Xbox in 3D tasks though... Especially with high geometric complex scenes with lots of particle effects.

Although the PS2 did TnL operations on the Emotion Engine anyway and the Dreamcast did it on a separate Hitachi core.

I wonder if Dreamcast did pick 3dfx and was a success if 3dfx would still be around today?

Regarding PS2 and Gamecube, as I understand it the Cube's main graphical advantages were its high speed 1T-SRAM, and it's TEV unit which allows 8 textures to be combined in a single pass, thus giving it an advantage in things like bumpmapping and the like, correct?