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Gamecube really had a crisis of identity; on the one hand it tried to woo the "hardcore" gamer with powerful graphics and games like Rogue Squadron, RE4 and Metroid Prime, but on the other it looked like a child's toy and many of its marquee games exacerbated this childish image.

As a platform it was a confused mess with no clear idea of what it was all about.

Last edited by curl-6 - on 10 October 2020