| KingJames said: Sony isn't offering its entire company legacy as backwards compatibility, Microsoft did that to help save the Xbox One and ultimately have kept it as a main feature to ensure Xbox Console longevity. Previous generation backwards compatibility is all you truly need in a new console. |
Sure, and also fair to say Xbox was always x86 based with fairly conventional PC architectures for the most part, so backwards compatiblity was always fairly EASY, in comparison to Sony bouncing between bespoke architectures most recently with PS3/Cell. That's a totally different situation in regards compatibility and emulation, and ignoring that really doesn't give any credibility to talk about the subject. Obviously with PS4->PS5 Sony is sticking with x64 and AMD so that is comparably easy matter in terms of backwards compatibility. Who knows what the future will bring, perhaps Sony will move to ARM and other GPU architecture, which would bring compatibility issues although not necessarily insurmountable. I believe I recall something about the CPU or GPU design in PS5 going out of it's way to allow for easy backwards compatibility in way that pure nextgen processor design wouldn't need to, but is still reasonable to allow those legacy pathways without compromising performance. Cerny mentioned that as something "baked in" unlike PS3 containing PS2 chip (until it was dropped in later SKUs).







