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1. Lack of momentum from the Nintendo 64
2. Mini DVDs and no DVD playback
3. Lack of some third-party heavy hitters like GTA and Final Fantasy
4. Lunchbox design
5. Not launching with a 3D Mario game
6. Most notable software support fizzingly out by the second half of 2005
7. Microsoft's debut console (Xbox) being more appealing than most Sega consoles. This, in addition to PlayStation's dominance, was a problem.



Lifetime Sales Predictions 

Switch: 156 million (was 73, then 96, then 113 million, then 125 million, then 144 million, then 151 million)

PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima