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Mummelmann said:
Over 2 million is a failure now? I think we're all too caught up in blockbusters and 10 million + sellers for the sake of list wars. 2 million is great, especially for a title with relatively low development cost.

Relatively speaking, 2 million for an EPD game is a failure. The reason why we’re caught up with 10 million sellers is because that’s what successful EPD games sell. You can’t divorce sales numbers from their expectations - and their expectations are based on the dev team, studio, and publisher. This is a studio that does 10 million+ games done by a team that does 20 million+ games.

I am not sure what criteria you are using as “low cost” when the cost was the time of some of Nintendo’s most commercially valuable dev resources.



I describe myself as a little dose of toxic masculinity.