| Srex117 said: I am maybe in minority here but i rly dont care about that. Most of developers work when they want to work and nobody force them, only when game is close to release they work harder. So out of 60 months (counting from Witcher 3 release) they maybe worked 3-4 months harder while the other 56-57 they maybe worker few hours per day at best. |
It's mandatory. So its do this or get fired. I think thats the problem here imo. CD actually promised that Cyberpunk would not have crunch, so they better compensate their staff appropriately and figure out if anything could be done to avoid it in future. Sustained overtime (i.e weeks of it) always sucks and is always unhealthy, I think CDs commitment to trying to avoid it is the right direction even if they failed this time round.
Honestly its one of the better crunch conditions layed out if people are allowed to stick to core hours within those working days (9-5), but there yeah people have the right to kick up a fuss if they love the job but want better work conditions/rights.







