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Wyrdness said:
SKMBlake said:

Well in my opinion, the original Xbox version of Ori 2 was way too demanding for a 2D game, way more than many 3D games (which can run rock solid 4k@60fps on the One X, which Ori couldn't during its release), meaning that lot of ressources were badly spent/not optimized. 

The Switch version showed that it could be as beautiful and less demanding with some optimization.

Ori is played at a 2d perspective but is technically like a 3D game which is why it's somewhat more demanding than other 2.5D games or some 3D games, this is because as shown in the video what you see on screen is not one layer with a character moving and interacting but seven layers in order to achieve the game's look and feel, it's like it's rendering seven 2D games at once but the result is one of the most timeless art directions in gaming.

I know all of this. My point was about the original Xbox One release, which was very poor performance-wise. Moon studio were like "oh we have 6 tf of power, we don't need optimization".

And this Switch port showed that we can have the same level of timeless art direction which way less power, you only needed to work about it just a little bit.