Wyrdness said:
Ori is played at a 2d perspective but is technically like a 3D game which is why it's somewhat more demanding than other 2.5D games or some 3D games, this is because as shown in the video what you see on screen is not one layer with a character moving and interacting but seven layers in order to achieve the game's look and feel, it's like it's rendering seven 2D games at once but the result is one of the most timeless art directions in gaming. |
I know all of this. My point was about the original Xbox One release, which was very poor performance-wise. Moon studio were like "oh we have 6 tf of power, we don't need optimization".
And this Switch port showed that we can have the same level of timeless art direction which way less power, you only needed to work about it just a little bit.