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kirby007 said:
SKMBlake said:

Well in my opinion, the original Xbox version of Ori 2 was way too demanding for a 2D game, way more than many 3D games (which can run rock solid 4k@60fps on the One X, which Ori couldn't during its release), meaning that lot of ressources were badly spent/not optimized. 

The Switch version showed that it could be as beautiful and less demanding with some optimization.

did you even watch the video?

I think I even watched the video before you did.

And the other DF video related to Ori 2, where we could see the game's performance was very bad even on Xbox One X (that's why they mentioned the game runs better on the One at the end of the video).

And yes, 7 layers of high quality background is way too demanding for any console, they didn't even bother thinking this could be an issue on the One S, resulting in a game which was initially running at 30 fps.