Cobretti2 said:
I did exaggerate a bit but I took a simplistic view. Gamecube sold 23 million units WiiU sold 14 million units I would argue the Nintendo core audience is somewhere between these two numbers as Gamecube actually had pretty decent game support from 3rd parties even compared to Wii. So lets use 20 million to split the two as the core Nintendo base. Minus the 20 million core base That is 82 million Wii's sold to non core Nintendo fans. So what the hell did these people buy one for when the PS360 were so much more powerful and had much better 3rd party support? |
Wii Fit is a thing that existed and sold between 20 and 40 million copies depending on how you count plus.
The DS was a huge hit that reinvigorated interest in Nintendo as a whole, and in particular, Mario Kart and 2D Mario (the latter of which wasn't a thing on Gamecube). Just Dance is another thing that existed and undoubtedly moved systems. There were other games that were smaller but undoubtedly moved some machines, Skylanders, Guitar Hero, Mario+Sonic, Zumba. And most of these were available on other systems, but either the other machines required an extra add on to play them, or people maybe wanted something like Guitar Hero, and figured they'd rather buy it on the machine that had Wii Sports or Mario as well.
There's also the fact that marketing in general was stronger, particularly compared to the Wii, and the price of the Wii was generally lower than the other two systems for most of its life.
At any rate, sales show that at least past 2011, Wii Sports had around a 50% attach rate. That's monstrous, but still, that means 50% of the people buying one at that point did so for some reason that was not Wii Sports, and we can't be assured that Wii Sports was the primary factor, even for those who did buy the game and the Wii.
And, if we just look at Japanese sales, the Gamecube sold about 4 million, and the Wii sold nearly 13. Even if there was zero overlap between Gamecube owners and Wii Sports fans (which is pretty doubtful), that leaves us with about 5 million more console owners who bought the Wii for some other reason.
That being said, in Europe the number of Wii Sports sales, plus Gamecube sales adds up pretty much exactly to the Wii sold. The attach rate was about 87%, but I'm not sure what the bundling situation was there. If it's similar to America, then the attach rate had to stay very high even after the bundles stopped. In the US in 2012, Wii Sports had an attach rate of 75% and was not bundled (in 2011 it was only about 50).
So, Wii Sports would have definitely sold an absurd amount of copies bundle or no, but it's hard to say whether it was the primary factor driving a purchase, or secondary to something like New Super Mario, Mario Kart, or Just Dance. Assessing motivation is nearly impossible at this point.
The one thing we can say with basically 100% certainty is this... More people bought the Wii to play Wii Sports than will buy PS5 to play Astro's Playroom.







