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Folks, please. Final Fantasy will never have turn-based battles anymore, just let it go. This is a series that keeps on reinventing itself in each and every instalment with only minor common themes and recurring elements, and the battle system is certainly not one of them. What Final Fantasy has always been is a tech showcase. Every single game in the main series is meant to push the hardware on which it was first developed on to the max. SE knows this, and the fans know this as well. Fans even expect every Final Fantasy game to be cutting edge, or else it's not worth it. This very thread is proof, every now and then someone complaints about the graphics just being barely okayish but not groundbraking. The series has driven itself into this corner and is unable to leave it anytime soon. Now imagine a game like this with cutting edge hyper realistic graphics but with slow, clunky and menu-driven turn-based combat which pauses the entire battle whenever the player is meant to input a command? Seriously, this doesn't fit at all.

In my opinion a game with an art-style like this needs to have an action-based combat system, otherwise it would feel terribly disconnected. Turn-based combat systems work best with whimsical, stylized graphics like in Octopath Traveler for example, or Bravely Default, or even World of Final Fantasy.

Unless y'all want a different approach to the entire art style, I mean. Imagine Final Fantasy XVI in the same setting but with a more lighthearted and stylized fashion. Somehow interesting, but then everybody would hate it for not having cutting edge graphics. So pick your poison, you can't have both.