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shikamaru317 said:
DonFerrari said:

If Cutties were animation, CGI or anything similar I would have no issue, since yes fictional world, no real underage person damaged or exposed, etc. But since it had real child doing obscene stuff and being tapped it can`t be defended for being work of art.

Similar to a game or movie with violence or killing is totally fine since no real person or animal was harmed but if you decided to hit people on the street and tape it, wouldn`t be considered ok and art even if you done it with intention to talk against violence (by commiting it).

That reminds me of one of the strangest things I've noticed during this whole Cancel Netflix movement. Alot of the same people I've seen defending Cuties on Twitter are the same people who heavily criticize Japan for sexualizing teenage girls in anime and video games. Those are fictional characters in JP media, voice acted by adult voice actresses usually, no harm to an actual underage girl is done by some otaku watching/playing it (perhaps you could make the argument that those who watch and play JP media with sexualized underage girls are more likely to molest young girls in real life, but as far as I know there is no statistics backing up that claim). On the other hand, we have actual underage actresses being sexually exploited for the whole world to see in Cuties and that is ok with them? It just doesn't make sense to me. 

I don`t know if people that play those games are more likely to molest or are just "well behaved" pedophiles... But the thing is you could them monitor whoever buy this games and uncover then faster if they plan or act... and with zero real girl harmed by the game making.

I don`t like that Sony took the censoring of those games, but I understand why they did and their worry that western world culture could make problems for them if they didn`t.

Also for the french movie, if in france that is legal but not in Europe they could lesser their problems by releasing only where that is socially and legally accepted.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."