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RolStoppable said:
4k-ready doesn't mean the same thing as 4k games. It wouldn't be surprising if the next Switch revision could upscale games to 4k, so it would make sense for developers to include texture data more suitable for 4k resolution in their games instead of learning only later about it and having to patch their games. Nintendo telling developers in advance will result in more 4k-ready games by the time the Switch revision launches and that totally makes sense from a business perspective.

In any case, people shouldn't jump the gun and think of a Switch Pro because of this news piece. When people read "Pro", they think of the PS4 Pro and the kind of upgrade it constituted over the regular PS4, but Nintendo isn't taking that direction, hence the term "4k-ready".

Relevant sidenote: The Switch version of GRID Autosport has an optional texture pack for download, specifically for people who play the game on a TV. The original console versions of GRID Autosport ran at 720p which is the same resolution as Switch in handheld mode. But on a TV the Switch version runs at 1080p, so the texture pack makes the cars look more detailed than they would be otherwise. That's the kind of thing you should expect when you read 4k-ready.

Nvidia's sucess with DLSS is the main factor pointing towards this. with DLSS 2.0 and tensor cores, they could upscale to 4k from 1080p while looking almost as good as native 4k.

The interesting thing is that this would be a leg up nintendo is going to have against the xbox series s and the ps5, as they can't use this tech as its purely Nvidia and they use AMD