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Leynos said:
Soundwave said:

The Switch isn't far off from being able to run XB1/PS4 tier games without too much fuss. 

The current Switch model can run games like Witcher 3 and DOOM as is, if you give an upgrade of even like 650 GFLOPS docked, I think the Switch can run a bunch of PS4 games. 

Will they look exactly as good, no, but they'll look better than the Witcher 3 port which a lot of people are perfectly fine with. 

Also Nvidia GFLOPS don't equate 1:1 with AMD GCN era GFLOPS either, Nvidia generally outperforms AMD especially those GCN era GPUs. 

I know about the flop thing with AMD/Nvid.  But you are not getting PS4 power in a Switch handheld until the Switch successor in 2-3 years and then it will have more modern feature sets like DLSS. You are not getting that in 2020 for the Switch price point and battery. You are talking about games that had to be scaled way down to fit on Switch and they are impressive but in terms of power. The switch is well behind even 2013 Xbox One. They are a lot of fuss. There is a reason Doom Eternal is taking so long and a lot of these ports are not done in house but outsourced. DQXI was in house but not really a port either. It was mostly built from the ground up for Switch and a lot of it was scaled back. UE4 thankfully pretty scaleable.It's a lot of work but Switch is selling well and these ports perform well. Cod games were scaled down to Nintendo DS because they did well enough. 360 to DS. 360 to Wii. Nothing to do with power why Switch is getting ports. It's a popular system. Wii got plenty of downscaled 360 games yet Wii was nowhere in 360's league. Yes power gap between Switch and PS4 is closer but it's still a country mile behind. Don't fool yourself the ports are because of power.

Flops are kinda a pointless stat anyway. Bits. Polygons Per Second. Flops. Who cares.

DQXI is a game even the PS4 struggles with, can't run it at full 1080p. Witcher 3 is probably the best example, the Switch version takes a resolution hit and some details are not there, but it is more or less the same game otherwise. 

If you were to die shrink a Tegra X1 to 7nm/8nm it would be able to hit about 690 GFLOPS docked ... that would open the door to a lot of XB1/PS4 ports. Especially if you boost the memory bandwidth to 50GB/sec. 

The Wii never got any actual 360 games really, most games had to be completely built from scratch, it's not at all like the Switch already being able to run Witcher 3, DOOM, Wolfenstein, etc. 

The GPD Win 2 can run games like Resident Evil Remake 2/3 and Monster Hunter Iceborne and that is a portable low level machine that is maybe a tad more powerful than the Switch, but a Switch Pro could probably top this in actual performance:

These aren't even developer optimized for the hardware whatsoever, they probably would look/run considerably better if they were tweaked by a developer specifically for the hardware.