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DonFerrari said:
Mandalore76 said:

Yes, I'm sure if they could have had 2 million Switches (the number they anticipated having shipped by end of launch month) ready by holiday 2016, they would have released then.  But that was obviously not the case.  The system was still going by its codename "NX" up until October 20, 2016.  They released it as soon as it was feasible to do so.  Also, remember the launch window software was also sparse for March 2017 as it was.  Launching 4 months earlier, had it been possible from a hardware perspective, would likely have adversely affected the software pacing of 1 big title releasing just about every month:  Breath of the Wild (March 2017), Mario Kart 8 Deluxe (April 2017), Arms (June 2017), Splatoon 2 (July 2017), Fire Emblem Warriors (September 2017), Super Mario Odyssey (October 2017), Xenoblade Chronicles 2 (December 2017).

Totally agree with you. But just for exercise pick the Switch launch+holiday versus PS4 launch+march and april and will be quite evident that PS4 didn't really benefit from holiday, it was supply constrained and would likely have sold the same number if was released outside of holiday, same for switch (due to lack of inventory) it could have sold even more on launch if more inventory was available and wouldn't sell more on holiday if the inventory was the same of the original launch.

Well, there were people on this site that claimed that Nintendo consoles are "only bought as Christmas presents for children".  If that was the case, a March release would have been a handicap, since not many people buy their high ticket holiday items 10 months in advance.  (I don't believe this at all mind you, and I have countered it whenever I have seen it mentioned)