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DonFerrari said:
Mandalore76 said:

Here's the Wii U weekly sales from it's last holiday period (2016) into it's worldwide discontinuation on January 31st 2017.  Tell me that Nintendo should have rode this out for 10 more months:

Week Ending 11/26/2016 (Black Friday)

WiiU 41,938 (+128%) 13,318,699

Week Ending 12/3/2016

WiiU 22,559 (-46%) 13,341,258

Week Ending 12/10/2016

WiiU 24,020 (+6%) 13,365,278

Week Ending 12/17/2016

WiiU 26,954 (+12%) 13,392,232

Week Ending 12/24/2016 (week before Christmas)

WiiU 29,153 (+8%) 13,421,385

Week Ending 12/31/2016

WiiU 13,503 (-54%) 13,434,888

Week Ending 1/7/2017

WiiU 9,131 (-32%) 13,444,019

Week Ending 1/14/2017

WiiU 5,545 (-39%) 13,449,564

Week Ending 1/21/2017

WiiU 4,673 (-16%) 13,454,237

Week Ending 1/28/2017

WiiU 4,497 (-4%) 13,458,734

When investors would have been questioning, what are you going to do about your home console selling 4,000 units per week?  I don't think "We're waiting for Christmas 10 months from now" would be considered a valid answer.

Sure thing, they were already questioning the previous 48 months.... and they could have released in 2016 as well but weren't able. Still that matches what I said prior that they try to release as early as possible instead of waiting for Xmas. If you can plan to have your swap on Holidays for safety on demand sure bonus points, but we have seem both PS4 and Switch sold out for 2 months on launch inside and outside holidays. So it more show that launch depends much more on inventory availability than Holidays.

Yes, I'm sure if they could have had 2 million Switches (the number they anticipated having shipped by end of launch month) ready by holiday 2016, they would have released then.  But that was obviously not the case.  The system was still going by its codename "NX" up until October 20, 2016.  They released it as soon as it was feasible to do so.  Also, remember the launch window software was also sparse for March 2017 as it was.  Launching 4 months earlier, had it been possible from a hardware perspective, would likely have adversely affected the software pacing of 1 big title releasing just about every month:  Breath of the Wild (March 2017), Mario Kart 8 Deluxe (April 2017), Arms (June 2017), Splatoon 2 (July 2017), Fire Emblem Warriors (September 2017), Super Mario Odyssey (October 2017), Xenoblade Chronicles 2 (December 2017).