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padib said:
theRepublic said:

That's not true of the PS2 at all.  The PS3 had a disastrous launch.  The PS2 being successful did absolutely nothing for the follow up console.

I'm, like, not at ALL talking about the PS3's performance. I'm talking about the performance of the PS2.

If I did want to talk about the PS3, it's easy to imagine that the PS brand would have done even worse had all support for PS2 plumetted and everything focused on the PS3, which had, as you said, a disastrous launch. 

@Soundwave, stop agreeing with people just because they're disagreeing with me. The reply to me had nothing to do with what I said.

Then I guess I don't understand what you are trying to say.  "The success of these consoles solidified the respective company's presence in the market." is just clearly not true regarding the following generation for Sony.  Which as I understand it, is the whole point of this thread.  Generational transition.

Moving this back toward Nintendo as in the OP, the way I see it, Nintendo had 3 realistic options.

1. Do exactly what they did.
2. Delay Wii U games or even the Wii U launch to develop additional Wii games.
3. Cutoff the development of Wii games even sooner to focus more on Wii U game development.  Possibly moving some Wii games over to the Wii U, or maybe cross launch games like they did with Twilight Princess or Breath of the Wild.

And the unrealistic option I seem to be seeing support for which no one has actually verbalized.
4. Just develop more games.  My question, is how?  There has to be a give and take somewhere.  Unless people are trying to advocate for Nintendo to build more development teams, which I won't argue against.  It is just that that process would have had to start long before, probably around the launch of the Wii, or maybe within a year or two after.  Nintendo has probably been too conservative in this regard, but I view this as tangentially related, not really directly related to the transition.



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