RolStoppable said:
I said multiple times before that successful consoles still have a large userbase actively buying games late in the lifecycle, so this Wii problem is nowhere close to just being about me. Nintendo created all the time constraints for themselves by rushing out successors in order to launch before Sony and Microsoft. No reason to pity Nintendo for their deliberate and bad decision-making. What remains is that Nintendo killed off the Wii too early. |
6 years is not a "short life cycle" for any system. At worst it's above average.
3-4 years is where one can cry about a short life cycle.
The Wii U or Wii 2 or whatever they wanted to designate it as would've failed in 2013 or 2014 or whatever. The brand was stale and every system had the same mini-game motion games, if anything Sony's Move controller was by far the best motion controller any of the three released.
If there was any market juice there, they would've just copied whatever it was, things were never going back to the way they were pre-2010 when Wii was the only real motion gaming platform and you had no choice but to buy it to get that type of experience.
It's not a blue ocean when every other console manufacturer is doing the same thing. It's not a blue ocean if everyone and their grandma has touch screen games on their smartphone sitting in their pocket at all times.
I don't think delaying the 3DS and Wii U for a year would've changed anything and you can't redesign a hardware concept in a year's time either.







