I think we're headed to an era where console games basically are like PC games.
Instead of devs make bespoke/customized versions for one console, they'll make one generic version with two levels of graphics settings.
XBox Series S = mid-graphics settings + 1080p resolution
Switch 2 = mid-graphics settings + 360p-720p native resolution (w/DLSS 2.0 this will appear as a much higher resolution)
PS5/XBSX = high graphics settings + 1800p-4K resolution
PC = ultra graphics settings + 4K + ray tracing
Games will scale much more freely than in the past. Microsoft is basically "conditioning" developers to make next-gen games run on a much lower end (4 TFLOP) and then I think what devs will look at with the extra power that PS5/XSX offer is to use that for resolution mainly and maybe a bump in some effects. If there's any head room left over maybe try turning on some basic ray tracing effects.
But the industry headed in this direction is good for Switch 2.







