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Pemalite said:
Soundwave said:

So where is it? 

Please post a link to Sony or MS using this technology for the AMD based PS5 or XSX. 

Not a demo using an Nvidia PC GPU. That is not the same thing. 

It is rather curious to me that MS has not provided any actual demonstration for this on XBox whatsoever, and Sony has nothing to say on the topic at all. 

Again. I have already linked to Direct ML. It's not an AMD technology, never even mentioned nVidia in the original post. - Did you not read my post that was in response to yours?

Either way it's written in here: https://gamrconnect.vgchartz.com/post.php?id=9197491

Or more specifically direct from Microsoft themselves: https://docs.microsoft.com/en-us/windows/win32/direct3d12/dml-intro
With more information here: https://devblogs.microsoft.com/directx/directml-at-gdc-2019/

Microsoft states it's hardware agnostic as it leverages FP16.

If you want the non-technical simplified explanation in regards to consoles themselves, that can also be found here: https://lordsofgaming.net/2020/06/xbox-series-x-directml-a-next-generation-game-changer/

Obviously Sony doesn't have anything to say on it, because they run with OpenGL/Vulkan and not Direct X.

That's great and all, but I would say again ... where is it? They've shown really nothing of this on any actual XBox, which begs a lot of questions. 

I'm guessing their implementation of this that isn't non-hardware specific has drawbacks in performance cost. Otherwise they would be crowing about it from every roof top. 

Especially if Sony doesn't have an equivalent. Nvidia's DLSS 2.0 is not some smoke and mirrors PR buzz, you can run it on actual games right now. Series X is three months from launch and Microsoft has little to nothing to say about DLSS like implementation. That is pretty hard to believe given the performance implications something like that has. 

Unless of course it doesn't work as well in real world scenarios (or at least relevant to the AMD hardware) as MS has been saying.