JRPGfan said:
Soundwave said:
They don't even have to show it off, why haven't they mentioned it even once? I mean if the XBox Series X/S supported that, I would think they would be yelling it from every roof top.
My guess is the dirty little secret that MS didn't tell in their old GDC demo was that the machine learning they're talking about takes a bigger processing hit than they stated.
Checkerboard rendering is a thing ... and DLSS 2.0 kicks the shit out of checkerboard rendering. Digital Foundry did a test on Death Stranding on PC using DLSS 2.0 versus the PS4 Pro version which has checkerboard rendering, the DLSS 2.0 version trounced it. Nvidia is way ahead of other companies because they have actual hardware based solution (Tensor cores) and have invested a ton of R&D into that whereas AMD being small potatoes compared to Nvidia can't compete with that.
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AMD had a algothemic shader/contrast sharping thingy, that along with lowering resolution abit, actually gave better performance & looks than DLSS1/Native resoution. So while DLSS is great, there are limits.
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DLSS 1, yes, DLSS 2.0 is a different ball game, it kicks the shit out of AMD's solution and I'm guessing DLSS 3.0 will go even further. Reconstructing images maybe from even like SNES resolution? Wouldn't surprise me.
AMD in general can't stack up to Nvidia. RDNA2 which they are releasing this fall (and the PS5 apparently isn't even RDNA2 proper, it's some kind of cheaped out RDNA 1.5 hybrid, lol) will just be catching up to Nvidia's Turing architecture from 2 years ago.
That's pretty sad. They're cheap, that's about the best you can say for them. They're out of their element trying to match up with Nvidia here.