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hinch said:

Just going to have to take it for what it is. An Arm processor tied to a mobile SOC isn't going to offer sustained performance of a modern X86 CPU. Especially not Zen 2 with eight cores with MT.

There's also the issue of storage space, speed and I/O which is going to another factor in the equation. I can't imagine Nintendo investing in even more expensive NAND cartridges for games. That's gonna get expensive, fast. Nintendo likes making money off hardware.

Then there's publishers hurdle. I can't see a modern GTA released on a Nintendo console anytime soon. I mean how is it that GTA V is on every console including a toaster but not on Switch,

Aside from the issue that the Switch can't really run GTA Online comfortably, which is where Rockstar makes the bulk of their money, GTA may be a bit of a unique case in a different way.

DMA Design which is basically the developer that morphed into the GTA team was once very close to Nintendo in the mid-1990s, being one of Nintendo's so-called "Dream Team" for the N64.

They had a falling out with Mr. Miyamoto apparently because development of the title Body Harvest (which was to be published by Nintendo) ran into many conflicts. Body Harvest is in a lot of ways the predecessor to GTA. Nintendo dumped the title, which probably upset DMA, but it was published on the N64 by a 3rd party. 

The story goes DMA also pitched Nintendo the original Grand Theft Auto itself (then a 2D top down view game) and Miyamoto did not approve of the game's hyper violence, so Nintendo would not publish the game (imagine for a moment how different game history might be had they said yes).  

Many speculate that the GTA team to this day still harbors a grudge and resentment towards Nintendo for that past history, whether that's true or not, I don't know and I doubt you will ever get any kind of confirmation from any side. They were willing to make a GTA game for the DS but that may be because the system was so wildly successful even they couldn't try to take a swing at that gravy train (the game didn't sell as they would have liked apparently). 

Last edited by Soundwave - on 10 August 2020