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curl-6 said:
Jumpin said:

To support Curl's point: https://www.vgchartz.com/weekly/40909/Global/ - this is for the week ending December 31st, 2011

Pos Game Weekly Total Week #
1
Just Dance 3 (Wii)
Ubisoft, Misc
562,447 7,164,411 13
24
Just Dance 3 (X360)
Ubisoft, Misc
121,888 1,344,384 13

While conceivably it did have some impact, the Wii version of Just Dance 3 had very strong sales that year, selling around 150% better than the sales of Just Dance 2 in 2010, which released 12 weeks before the end of the year. Just Dance 3 on Wii would go on to become the highest selling release in franchise history at over 10 million units on Wii alone; it sold 2 million on Xbox 360 and 630K on PS3, which, while decent, don't seem to be impacting the Wii even though 2011 marked a massive decline over 2010. As a note, Just Dance 4 also did really well on the Wii, selling close to 7 million units - this also indicates that Nintendo, had they kept supporting the console, could have seen more games sell in the tens of millions because if Ubisoft can get up there, surely Nintendo could do better.

Thank you.

The idea that the Wii userbase had moved on from the system simply isn't true, JD3 in 2011 was in fact not only the highest selling in the series but the highest selling third party game on any Nintendo system, ever. Nintendo abandoned the audience, not vice versa. They pulled the plug too early.

The problem with this logic is so what? OK so they could've maybe squeezed an extra year of selling Wii Party 4 for the Wii (things like Zelda: Skyward Sword and Sin & Punishment 2 even weren't putting up impressive sales towards the end). 

But then what? 

After 4-5 years of support, a system is what it is, you're not changing anything, but by extending support beyond that, especially with big titles it can harm the next system.

Especially Nintendo. They are so reliant on having a good start because they don't have the benefit of the developer support Sony gets, they have to have a great 1st 6-12 months for a system, it's absolutely critical.

Wasting big gun games in the twilight years of a console is a bad idea for Nintendo because it often leads to the next system having nothing great ready early on. The 3DS probably could've badly used one of those late release Pokemon games the DS got instead, the DS still would've ended up selling the same 150 million, but life probably would've been way easier for Nintendo.