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padib said:
curl-6 said:

Methods like smart delivery + cloud saves, (and backwards compatibility) work just as well across a normal generational gap, as Xbox One and Xbox Series X demonstrate. The user's software, save data, NNID, etc carries over seamlessly to the next gen device with no need at all for smartphone-like soft successors.

Yes, but the game must be developed independently for both if the gap is too big, I thought I clarified that to you when I quoted the japanese dev, and you also know that apps can only be supported up to a certain version of smartphones unless they are upgraded. As the gap gets greater, so does the ability of software to stay compatible on all machines.

Anyway, here is the quote I was looking for: https://gamrconnect.vgchartz.com/post.php?id=6022102

Last slide here: https://www.nintendo.co.jp/ir/en/events/130131/05.html

I get what you're saying, but even with a full generational leap, cross-gen game development is already standard practice during transitions. We'll see tons of games over the next year that run on both PS4/Xbone and PS5/XSX.

From Nintendo's perspective, all they need to do is make Switch software, NNID, etc carry over seamlessly to Switch 2.

I think we will just have to agree to disagree for now. At this time I just don't feel there's enough evidence to say with any confidence that their plan is to adopt the smartphone model.