padib said:
I will post them as I find them, since I already spent all morning looking for the post I wanted but still haven't found it. On my way I found this gem that I remember for 2014: https://www.nintendo.co.jp/ir/en/events/140130/02.html "Let me first talk about redefining the concept of a video game platform. The traditional definition of a video game platform was closely related to some kind of hardware and it would be no exaggeration to say that platforms were equivalent in meaning to physical devices. That is to say, we only had device-based relationships with consumers in the past. As we were connected with a single consumer differently on different devices, we had some natural problems." Nintendo's half-solution to this problem is the NNID, but the real solution to this problem Nintendo is aware of is something like Microsoft's Smart Delivery in combination with the NNID. Regardless of whether I find that quote I was looking for or not, the solution to the problem I am quoting (Smart Delivery + Cloud Saves) will become industry standard within the next gen. So, while without the quote I can't confirm that Nintendo understands the needed solution (to make software seamlessly transition from one hardware jump to another or to reduce the hardware gaps so as to fully blur the lines and create a unified platform that crosses hardware changes), they have proven to be aware of the problem by mentioning it, and by trying to bring their own solutions to the table. |
You can make software seamlessly transition between hardware without needing to release smartphone-like iterations of hardware every couple of years though; I mean, I mean they could do the same thing with a full blown generational successor.