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VAMatt said:
Pemalite said:

That tactic would certainly work if the campaign was a must-have knock-it-out-of-the-park story and gameplay... But honestly they would be better served porting MCC over and hooking them into the franchise that way.

I think the "hook" would be some MP content that is exclusive to XB, or to GP subscribers.  Probably skins, maybe some little mini quests, cut scenes, or something else that doesn't impact the game overall.  

With that said, not needing live or GP to play the PVP content seems to be counter to MS' stated goal of growing GP subscriptions.  

Maybe by buying into Game Pass, you get the full seasonal updates, instead of a partial update just to allow you to continue to play? Similar to how Destiny works? Everyone get's updates, but only season pass subscribers get access to everything. Infinite does seem to be taking cues from Destiny.

Porting MCC over would almost certainly lead to a charge of some sort for the collection though. To port MCC and give it away for free to other console brands would be insanity. If gamers have to purchase MCC, you're taking a much bigger risk. F2P has been proven to work well initially, and if the experience is worth it, gamers will continue to play and buy in one way or another. I'd guess it would be safer in many ways, to make Halo multiplayer F2P cross platform, and use that to hopefully hook gamers into buying the Infinite campaign and possibly MCC or an XB console outright. If not, hopefully you can get them to pay for the full seasonal updates or MTX, whatever way they plan to make money from it. If it's an F2P game that crosses XB gens, it wouldn't be crazy to expand it to all other present and next gen consoles while they're at it. If it didn't catch on outside the XB ecosystem, at least XB players will continue to enjoy it for years.

I just can't help but notice what happened with Crysis and compare that to Infinite. Both looked sub par, and part of the Crysis excuse was because it was going to be for all platforms, down to Switch. This somewhat explained things, though gamers still wanted it upgraded for PS4 and XB1. I wonder if the same is true for Infinite? Is the plan to eventually have it F2P on Switch as well and what we saw is basically the worst case scenario perhaps? MS says they are going to work on upgrading and polishing it as well so.

MS making Halo available to other brands seems unlikely in general, but the more service based they become, the more likely we may see this occur. Would the other brands allow it though? If MS publicly announces they plan to make it F2P for everyone, it'll be tough for PS and Nin to legitimately block it from their platforms without pissing off some of their customers. Especially the 360 gamers who transitioned to PS4, along with the Nin and XB "play together" relationship.

Last edited by EricHiggin - on 02 August 2020