Slownenberg said:
In general I don't think a Switch Pro that is decently beefed up is going to happen a la Pro/X, but its more likely than "Switch 2 in 2022" some people on here are saying. Was just doing some wild speculation as people seemed to think this meant new hardware coming soonish when obviously Switch 2 is a long way off. Most likely this chip is for early R&D for a chip that'll be out in 2 years and in the Switch 2 in 3.5 to 4 years. There will no doubt be a Switch Pro, but yeah whenever I say Pro or Plus or Premium or whatever related to Switch I don't mean a mid-gen hardware upgrade like Pro/X, I mean like what Nintendo always does which is make a better updated version to keep the highest price point high and get some early adopters to doulbe dip on the system. Larger screen, more storage, hopefully bluetooth, maybe a little bit more power to run games a tiny bit smoother or high res - to me those would be the main things a Premium Switch would get at. |
A Premium or Plus Switch model nothing to do with this job listing though, this is clearly for a next generation game console that utilizes DLSS 2.0 or better according to the listing. It says so right in the job listing.
That's not going to be a "Switch with a bigger screen and Bluetooth", you don't hire a senior graphics engineer who specializes in A.I. neural processing and needs to work with DLSS 2.0 for that.
DLSS 2.0 requires RTX Turing based architecture at minimum, Turing based architecture is basically the PS5/XBSX (RDNA 1.5/2) tier of architecture (better actually). They're not kidding around when the job description says "next generation graphics".
My guess would be they are customizing a DLSS solution for Nintendo on the Switch 2 chip, something that might be able to reconstruct images from really, really low resolutions like 320x240 and move them up to 720p-1080p for example. That would make sense for a Switch successor (not so much a PC card) and they need more people trained in A.I. reconstruction to squeeze more out of the DLSS 2.0 standard they've set. Copying and pasting the existing DLSS 2.0 would massively benefit a Switch 2 to begin with, but if you can really crank it and focus on really low native resolutions, that would be extremely beneficial to Nintendo (especially in undocked modes).
Last edited by Soundwave - on 30 July 2020