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Ardormor said:
mZuzek said:

The issue with achievements is that they breed a shitty culture surrounding games, where a lot of people will buy a game just to get the achievements, and a lot of people will obsess over playing a game until they "Platinum" it even if they're not enjoying it anymore (or never were to begin with). Of course, that's something anyone can just turn off, but it's just kinda annoying when that sort of thing starts popping up in your gaming community. As a system-wide feature, I can't see anything good to come from it, like, at all. If a developer really wants their game to have achievements, they can just make them in-game, like a lot of them already do, and I like it better that way, because for some games it's nice to have that sort of thing, but not for all of them.

Its nothing wrong with playing games just for the achivements. Its just the way somebody plays the games he/she/it likes. Maybe we just should give people freedom of having fun with products they like. Of course if this is somehow a life addiction and is causing individual problems it should be treated. In my opinion this problem will be connected to a very small % of gamers. 

But, that's just it.  Once you buy a game, you are completely free to have as little or as much fun as you like.  You don't (and shouldn't) need an achievement system to tell you that you are having fun.  And, playing a game shouldn't feel like work.  If you're playing a game that features multiple weapons for example, it's fun to sample each of them as you like according to your own style or preference.  But, to be told you have to use each one a specific # of times isn't my idea of fun.  And, I don't see how that accentuates anyone's play experience (except to satisfy some need to add those arbitrary Gamerpoints to their arbitrary Gamerscore total).