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Leynos said:
Otter said:

Kind of what I expected, lots of meaningless software & projects where the commercial viability is of big question. The bigger commercial ones like Google Music lasted many years but were clearly being dwarfed by competitors (Spotify/Apple Music).

The whole gaming industry is growing and investing heavily in streaming, its essentially seen as the future. At this moment in time there are no clear front runners, so I wouldn't expect Google to pull out after a rough start since no one is doing much better & the potential is still untapped.

Something can't be the future if it's been around for 25 years and mostly failed for 25 years. The Stadia model already failed with Onlive. Stadia is failing. It;s not the future. It's a failed present.

Thats like saying VR can't succeed in the future because of failed attempts like the virtual boy. Playstation VR has proven that not to be true and its of course only the beginning.

There's obviously a technological synergy which is required for streaming games to succeed, we're not there yet but we're in the early stages. Sony absorbed Onlives patents and Gaikai technology, MS has their service and the two are also collaborating together on Cloud gaming. Streaming isn't going anywhere no matter how much it might scare you. Stadia may not exist in a few years but its also clearly a project that Google will juggle for the medium term because the commercial potential is huge and requires time to exploit.  

People's dislike of streaming shouldn't obstruct their logic. When the time comes when the streaming experience matches physical hardware, it will be no different with what we're seeing now with the transition to digital.