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Marth said:
scottslater said:

No, the PS4 was so successful is the same reason the PS2 was so successful, no competition.

For sure I could be wrong. Games are getting more and more expensive to make/market/etc and if you have to discount a game heavily shortly after it releases to keep sales up that can't be a good thing for the overall health of the brand.

Another thing about games falling off the charts, part of it is about building brands, you want people talking about your IPs for as long as possible and the easiest way to do that is to have games that sell well for extended periods of time and turn "evergreen", Sony games don't have that yet and IMO you need to have that otherwise you have situations like the PS3, Xbox One, WiiU, etc. When a game sells to less than 10% of your install base to me that means not enough people care about your exclusive games.

So like more than 75% of the exclusives Nintendo published on the Switch?

Mario Maker 2 and everything below it covers that criteria.

Sure, but how many of those games are spin-offs of franchises that hit that threshold?  That's why I said building your IPs up.  A Pokemon spin-off game is still a part of the overall success of the Pokemon Brand.  Same with Mario, Zelda, etc.



Nintendo with the Switch: